References
- Geometry Wars. Check the wave effect on the background in about 1min10sec into video. We want effects like that on the background: http://www.youtube.com/watch?v=y-_qlaywKBs
Graphics
Currently there are about three areas for graphics:
- Ships
- Projectiles
- Particle System(and other effects) concepts
- Planets
Please note that all images will be gives as links because there is simply not enough room (or bandwidth) on this page to fit full sized versions of them all. And I'm lazy, so thumbnails are out of the question. ;)
There is a problem with uploading files. Notice that http://www.spacebomber.wikicomplete.info/local--files/graphics-and-sound/blue_planet.png will work, but http://www.spacebomber.net/local--files/graphics-and-sound/blue_planet.png will not.
Ships
The current ships were made by Uni Hertnell, and somebody else. At some point, I'll try to make some ships in blender (and/or GIMP) and I'll see if Uni will use those.
Projectiles
Here are some effects that were made for Battle Grounds. These will be used in game and hopefully more will come soon. None of the projectiles are animated.
Effects concepts
Currently only one is done:
| Preview | Name | Link | .Source |
|---|---|---|---|
| N/A | fire missle(generic) | full image ![]() |
.xcf(GIMP) source |
- fire missile (more notation can be found in the layer names of the .xcf source files)
- Main Sprite: This is just the projectile’s sprite displayed on the screen using the add method.
- Particle Fire: This is multiple particles which display (using the add method) as a trail behind the projectile. They fade from alpha 1 (opaque) to alpha 0 (transparent) and then they die.
- Flare: This is that little line that is displayed (adding the colors to the current image, a.k.a. the add method) at the head of the projectile which look like to glare lines. This flare sprite would also pulsate at regular intervuls. (fading in and out partially)
- Glare/Glow: In game, this would probable just display a second set of glare sprites (using the add method) at the same coordinates as the other particles. However, in GIMP I took the alpha channel of the original particle system and then used that to display just one shade of orange. Then a 10x10 (or 15x15…can’t remember) Gaussian blur was applied to that layer. This layer also used the add color method.
- Smoke: This layer was completely filled with a procedurally generated (hard) difference clouds texture. A layer mask was then added. In the game, another particle system could be used to generate this mask.
Planets
Currently mr glasses is assigned to making planets. He has made have 5 so far. They are currnetly in .png format with no alpha channel. He can upload versions with alpha channels and/or he can upload the source .xcf files.
Sound
Mr glasses will upload his homemade sound library soon…

Comments
We cannot log in from the spacebomber.net domain, and images will not show up. I think we have to make the domain redirect to spacebomber.wikicomplete.info instead, so the user is always browsing on the wikicomplete domain.
Or maybe hartnell has a solution?