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That reminds me of transformers… I like it!
That reminds me of transformers… I like it!
Here's an idea: social abilities.
Something that only works in-game when two people are working together / near each other.
For example, getting near each other, and switching on the social ability, one player's ship morphs into a gun and connects to the other person's ship. This allows one person to fly and the other to shoot.
— hartnell
That's a good point. It would be tricky esp. with out of perportion ships and structures. I'll brood for a while.
So, how's it going so far? I know it's been a while and we've all been insanely busy…but I hope some progress has been made.
'Tis a pity.
Anyway, sorry about not being able to work on SB graphics more. I've been so busy! I might try to cook up some hand made sketches. (for practice and for guidlines/proposals)
Interesting, if I could understand a bit more about what it meant. :P
Looking forward to the next build, keep up the great work. :)
That would be pretty neat if Spacebomber was 3D. Although I think it should stay 2D (even if it is for my selfish reason of being able to understand the source :P).
Last week we started changing the packet design so the type not is part of the header, this increases flexibility, but it does take up some more bandwidth, I am really looking forward to se how everything is performing though.
Furthermore we have implemented far more connection states in client and server. ~{CONNECTING, SYNCHRONIZING, SYNCHRONIZED, PLAYING}
The transmission pattern (I have to call it something), is more clean, so reception and transmission is separated. This means that what is transmitted is defined by the state, and not a reaction to a incoming message.
I will soon upload some details about the client<->server connection sequence.
We cannot log in from the spacebomber.net domain, and images will not show up. I think we have to make the domain redirect to spacebomber.wikicomplete.info instead, so the user is always browsing on the wikicomplete domain.
Or maybe hartnell has a solution?
Mr Glasses… What if space bomber was 3D? How would you see the gameplay? Like a Mario Galaxy kinda view and environment? Or do you have a different idea? I had a talk with a game designer about this idea too. I would love to hear your thoughts.
Coming along slowly but nicely. We are working only one day a week. We have completely rewritten the network part and hopefully on Thursday we will be able to connect clients again… this time without any limits like we had last time :)
sounds good.
I'm gonna learn a lot from how you guys make SB, so make sure to include detailed documentation. I'm considering makinga c++ server for an MMO, but the client is a game maker client… that makes things tricky. Anyway, I'm gonna look at what methods you guys use for general communication. No matter what language you are using, some basic principals stilll apply.
By the way, how's SB coming?
Sounds great, especially the timewarp thing. I have never seen a game with that!
Hi Cromozon. I haven't a clue who you are but if you're a friend of u9, you're a friend of mine.
@u9, cool IRC chat!
— hartnell
Yep, I agree. I will make some suggestive packet design.
I think the Quake 3 model is the one :) I myself am strongly against TCP, while Cromozon is is a little pro-TCP
I think model two is probably the best way to go. :)
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