Design / discussion
started by: Automatic
on: 1258131759|%e %b %Y, %H:%M %Z|agohover
number of posts: 10
rss icon RSS: new posts
This is the discussion related to the wiki page Design.
Please Write suggestion :D
CromozonCromozon 1258131832|%e %b %Y, %H:%M %Z|agohover

We need your feedback

unfold Please Write suggestion :D by CromozonCromozon, 1258131832|%e %b %Y, %H:%M %Z|agohover
Re: Please Write suggestion :D
hartnellhartnell 1259483653|%e %b %Y, %H:%M %Z|agohover

Hi Cromozon. I haven't a clue who you are but if you're a friend of u9, you're a friend of mine.

@u9, cool IRC chat!

— hartnell

unfold Re: Please Write suggestion :D by hartnellhartnell, 1259483653|%e %b %Y, %H:%M %Z|agohover
mr glassesmr glasses 1258738160|%e %b %Y, %H:%M %Z|agohover

I think model two is probably the best way to go. :)

unfold by mr glassesmr glasses, 1258738160|%e %b %Y, %H:%M %Z|agohover
u9u9 1259257927|%e %b %Y, %H:%M %Z|agohover

I think the Quake 3 model is the one :) I myself am strongly against TCP, while Cromozon is is a little pro-TCP

last edited on 1259257948|%e %b %Y, %H:%M %Z|agohover by u9 + show more
unfold by u9u9, 1259257927|%e %b %Y, %H:%M %Z|agohover
Re:
CromozonCromozon 1259411147|%e %b %Y, %H:%M %Z|agohover

Yep, I agree. I will make some suggestive packet design.

unfold Re: by CromozonCromozon, 1259411147|%e %b %Y, %H:%M %Z|agohover
Re:
mr glassesmr glasses 1262978975|%e %b %Y, %H:%M %Z|agohover

sounds good.

I'm gonna learn a lot from how you guys make SB, so make sure to include detailed documentation. I'm considering makinga c++ server for an MMO, but the client is a game maker client… that makes things tricky. Anyway, I'm gonna look at what methods you guys use for general communication. No matter what language you are using, some basic principals stilll apply.

By the way, how's SB coming?

unfold Re: by mr glassesmr glasses, 1262978975|%e %b %Y, %H:%M %Z|agohover
Re:
u9u9 1264542456|%e %b %Y, %H:%M %Z|agohover

Coming along slowly but nicely. We are working only one day a week. We have completely rewritten the network part and hopefully on Thursday we will be able to connect clients again… this time without any limits like we had last time :)

unfold Re: by u9u9, 1264542456|%e %b %Y, %H:%M %Z|agohover
Re:
mr glassesmr glasses 1267063362|%e %b %Y, %H:%M %Z|agohover

So, how's it going so far? I know it's been a while and we've all been insanely busy…but I hope some progress has been made.

unfold Re: by mr glassesmr glasses, 1267063362|%e %b %Y, %H:%M %Z|agohover
Major changes in packet design
CromozonCromozon 1264719176|%e %b %Y, %H:%M %Z|agohover

Last week we started changing the packet design so the type not is part of the header, this increases flexibility, but it does take up some more bandwidth, I am really looking forward to se how everything is performing though.

Furthermore we have implemented far more connection states in client and server. ~{CONNECTING, SYNCHRONIZING, SYNCHRONIZED, PLAYING}
The transmission pattern (I have to call it something), is more clean, so reception and transmission is separated. This means that what is transmitted is defined by the state, and not a reaction to a incoming message.

I will soon upload some details about the client<->server connection sequence.

unfold Major changes in packet design by CromozonCromozon, 1264719176|%e %b %Y, %H:%M %Z|agohover
Re: Major changes in packet design
spacechase0spacechase0 1266197798|%e %b %Y, %H:%M %Z|agohover

Interesting, if I could understand a bit more about what it meant. :P

Looking forward to the next build, keep up the great work. :)

unfold Re: Major changes in packet design by spacechase0spacechase0, 1266197798|%e %b %Y, %H:%M %Z|agohover
new post