Hi, and welcome to your development site for Space Bomber.
Space Bomber is, or will be, a (hopefully massive) multiplayer online action space game, where you compete against others to colonize the universe. Have a look at your videos below to see the first prototypes where we are getting the network to function, and read the blog for the latest progress.
Unique Selling Points
Every game should have them, and this is no exception. What we are looking for here is:
- A unique player experience navigating through the universe with gravity affecting her every move. All objects are affected by gravity creating unique opportunities to manipulate objects to her advantage.
- Cartoon style graphics with things out of proportion.
- Collaborate with your team mates to defeat your opponents.
Videos
Have a look at a few tests done online with people from all over the world.
Builds
Debug comments
When using gcc on windows, the debugger seems to throw recieve a lot sigtraps, I don't know what it is, but the signal handling can be avoided by adding 'handle SIGTRAP noprint nostop' to the debugger command. Thus we can concentrate on more important stuff like segfault :)